Gameplay | The Sexy Brutale (2017)

With all the great games released during last months, it’s easy to overlook some of them. In April,  Cavalier Game Studios and Tequila Works (the studio behind RiME), released The Sexy Brutale, a game that was very well received. I didn’t buy it on release, but I put it on my (long) “to buy” list….

Gallery | RiME (2017)

Short blog entry today to share this RiME captures I made some weeks ago. I already shared some impressions and captures and probably will share something more later this year. I really enjoyed the game and, I think this in unquestionable, looks stunning.

Moments | What Remains of Edith Finch (2017) – Part I

When I shared the first minutes of What Remains of Edith Finch, I said that later I was going to share some moments that really impressed me. To be honest, every single little story of this game is overwhelming, different in tone, style, gameplay… Giant Sparrow’s work is beyond what I was expecting and this…

Level | R-Type (1987) – The Encounter

Let’s be honest, I wanted to prepare something bigger for today, R-Type’s 30th Anniversary but I didn’t have enough time. Maybe in the future I will remake this post as a complete “Classic” feature, with a longer video and more text. But today while I was playing it I noticed how much I loved the…

Feature | Super Stardust HD 10th Anniversary

My story with Housemarque started in 2007 with a game called Super Stardust HD, but my gaming path already crossed close to them during the Amiga days. I can remember watching information about Stardust in magazines (developed by Bloodhouse) or ads of Elfmania developed by Terramarque. Soon after, in 1994, those two companies merged and…

Gameplay | Nex Machina (2017)

Next week is Super Stardust HD 10th Anniversary and during these 10 years Housemarque never disappointed me when I was looking for good arcade games, especially the already mentioned Super Stardust HD and Resogun. This week they have launched their new game, Nex Machina (Death Machine), a game that mixes some classical gameplay, top down…

Ending | The Last Guardian (2016)

Some weeks ago I shared a certain moment of The Last Guardian because I felt it like a crucial moment in the game. In that post already commented that I was going to share also the ending. I’ve choose this day to publish it intentionally, because it’s the first time since 2009 that people won’t…

Classic | WipEout (1995)

WipEout was first released in 1995, being a launch title during European release of PlayStation. The game was developed and published by Psygnosis and was one the first recognizable franchises of the platform. Even if it was a very related to PlayStation since the very first moment, those days Psygnosis still has some independency, so…

Ending | The Last of Us: Left Behind (2014)

I already wrote about my feelings about The Last of Us ending and right now there’s little I can add. Since those lines, I’ve finished the game two more times and still gives me the same feelings. For me, it’s a masterpiece. The game was also a massive success so the question about a possible…

Gameplay | RiME (2017)

Last weeks have been a bit strange from a gaming point of view. I’ve had little time to play and I haven’t been feeling especially motivated to start some of my pending games. That also has been translated to blog’s content because even having some things already prepared, I couldn’t find the energy to put…

Ending | Uncharted 4: A Thief’s End (2016)

When I finished Uncharted 4: A Thief’s End one year ago, after one intense week, I was really happy. And that’s a lot saying. The conclusion of which probably is my favorite saga fulfilled all my expectations and made saying goodbye to those wonderful characters much less hard because I felt everything was perfectly wrapped….