Gameplay | RiME (2017)

Last weeks have been a bit strange from a gaming point of view. I’ve had little time to play and I haven’t been feeling especially motivated to start some of my pending games. That also has been translated to blog’s content because even having some things already prepared, I couldn’t find the energy to put…

Gameplay | Polybius (2017)

I remember some crazy days during 1993-1994, with many new consoles trying to be the next big thing and replace Sega and Nintendo’s 16-bit machines. Few survived and one with the worse results was Atari’s Jaguar. The console was criticized for its limited games library, with many ports and not outstanding titles. From those first…

Gameplay | Little Nightmares (2017)

After finishing Full Throttle and What Remains of Edith Finch, I continue playing more short (and delightful) games that have been released recently, which are the ones I’m enjoying more in my current mood. This time, Little Nightmares, the game developed by Tarsier Studios and released for multiple platforms past week. Tarsier Studios previous work…

Gameplay | What Remains of Edith Finch (2017)

Looking at other posts of this blog, it’s easy to see that I really enjoy light adventure games like The Vanishing of Ethan Carter, Everybody’s Gone to the Rapture, Virginia, pioneers like Gone Home (or Dear Esther, that I’ve played this year) or one of my favorite games of past year, Firewatch. I know that…

Gameplay | Wonder Boy: The Dragon’s Trap (2017)

After past week’s little “Wonder Boy / Monster Land” feature, it’s time to go a bit deeper into the most recognized title of the saga, Wonder Boy III: The Dragon’s Trap, developed by Westone and first released for Master System / Sega Mark III in 1989. The game starts recreating the ending of Wonder Boy…

Gameplay | Everything (2017)

First thing that comes to your mind when you see “Everything” for the first time is: What’s “Everything”? After playing more than an hour, still it’s a bit difficult to answer. The game is a creation by David OReilly, an Irish artist and filmmaker, mostly animated videos and short films. His first proper video game…

Gameplay | Disc Jam (2017)

Some weeks ago, while speaking about Neo Turf Masters, I mentioned another Neo Geo game, Windjammers, which is also seeing a re-release this year. Developed by classic company Data East and released in 1994 it was a fictional sports game, with some resemblances of table games like air hockey, where two players compete throwing a…

Classic | Neo Turf Masters (1996)

I obviously never had a Neo Geo, the console where you can play all the arcade games based on Neo Geo hardware at home but at a cost: more than 300 € for game, with inflation rate, it will be today’s 600 € more or less. I remember playing World Heroes 2 (loved character designs)…

Gameplay | Nioh (2017)

Short entry (for now). Just streamed the first minutes of Nioh, the new game by Team Ninja recently released. A game with a really long and problematic development that finally has arrived and surprised everyone because it’s great. The game has been polished thanks to its alfa and beta demos during past year. I tried…

Gameplay | Sky Force Anniversary (2015-2016)

I like to mix game genres, so apart from the big, often story heavy titles, I regularly play games with more arcade oriented gameplay. I grew up during 80s, so always liked classic genres, specially, shoot’em ups, and more specifically, vertical ones. Well, horizontal ones also have a special part on my gaming heart, but…

Gameplay | Yakuza 0 Zero

I’m having a great time right now, playing some new releases combined with some titles from my backlog. There are so many promising games coming between January and April that I’ve to postpone some of them and focus in certain titles. That will also make maintaining blog publishing rhythm a bit more difficult, but I…

Gameplay | Maldita Castilla EX (2016)

I think that I’ve already talked a bit about my first gaming memories, during 80s. I remember the first arcades, like Commando and Ghosts ‘n Goblins by Capcom, being amazed when I first saw After Burner, having fun with Super Sprint and its four player option, all those shoot’em ups,… Those years also were a…