Gameplay | Gran Turismo Sport (2017)

I’ve had some doubts about this post, so it has taken longer than expected. I can’t believe all the controversy around this game. Since it was announced it was clear (at least for me) that this was a new direction for Gran Turismo saga. After six main titles, plus PSP game and two prologues, the…

Gameplay | Hob (2017)

Hob is another little jewel released recently, probably a bit unnoticed because it has been released during very crowded weeks. Developed by Runic Games, developers behind Torchlight saga, Hob is an action-adventure game that takes place in a strange, dangerous and unknown world that, actually, gives little clues about it. That’s one of the key…

Gameplay | Everybody’s Golf (2017)

Everybody’s Golf (2017) is finally here and couldn’t be happier, because it’s one of the most enjoyable sagas out there (well, if you like golf games). This time, the development time has been a bit longer than usual, but Clap Hans isn’t a big developer and they were chasing some big changes for the game….

Gameplay | Matterfall (2017)

As someone who loves classic arcade games, it’s great to have developers like Housemarque so active. Just a couple of months after releasing the really addictive and challenging Nex Machina, a new title has arrived. Following their trend and the game’s perspective, I was expecting something more like Outland, but I was wrong.  That’s not…

Gameplay | Hellblade: Senua’s Sacrifice (2017)

Hellblade was first announced 3 years ago during Gamescom. Introduced like an “independent AAA game” its development has been long and well documented, thanks to Ninja Theory open approach. At the beginning and knowing company’s previous titles (Heavenly Sword, Enslaved, DmC) seemed to be an action adventure with great focus on combat. The final result…

Gameplay | The Sexy Brutale (2017)

With all the great games released during last months, it’s easy to overlook some of them. In April,  Cavalier Game Studios and Tequila Works (the studio behind RiME), released The Sexy Brutale, a game that was very well received. I didn’t buy it on release, but I put it on my (long) “to buy” list….

Gameplay | Nex Machina (2017)

Next week is Super Stardust HD 10th Anniversary and during these 10 years Housemarque never disappointed me when I was looking for good arcade games, especially the already mentioned Super Stardust HD and Resogun. This week they have launched their new game, Nex Machina (Death Machine), a game that mixes some classical gameplay, top down…

Gameplay | RiME (2017)

Last weeks have been a bit strange from a gaming point of view. I’ve had little time to play and I haven’t been feeling especially motivated to start some of my pending games. That also has been translated to blog’s content because even having some things already prepared, I couldn’t find the energy to put…

Gameplay | Polybius (2017)

I remember some crazy days during 1993-1994, with many new consoles trying to be the next big thing and replace Sega and Nintendo’s 16-bit machines. Few survived and one with the worse results was Atari’s Jaguar. The console was criticized for its limited games library, with many ports and not outstanding titles. From those first…

Gameplay | Little Nightmares (2017)

After finishing Full Throttle and What Remains of Edith Finch, I continue playing more short (and delightful) games that have been released recently, which are the ones I’m enjoying more in my current mood. This time, Little Nightmares, the game developed by Tarsier Studios and released for multiple platforms past week. Tarsier Studios previous work…

Gameplay | What Remains of Edith Finch (2017)

Looking at other posts of this blog, it’s easy to see that I really enjoy light adventure games like The Vanishing of Ethan Carter, Everybody’s Gone to the Rapture, Virginia, pioneers like Gone Home (or Dear Esther, that I’ve played this year) or one of my favorite games of past year, Firewatch. I know that…

Gameplay | Wonder Boy: The Dragon’s Trap (2017)

After past week’s little “Wonder Boy / Monster Land” feature, it’s time to go a bit deeper into the most recognized title of the saga, Wonder Boy III: The Dragon’s Trap, developed by Westone and first released for Master System / Sega Mark III in 1989. The game starts recreating the ending of Wonder Boy…