Gameplay | Celeste (2018)

Sometimes it’s difficult but I try to continue with regular blog updates and, this year, with the #GamingPicksFridayLive streams. But I keep trying because It’s a nice hobby. This can also apply to Celeste, the new game by Matt Thorson, the developer of Towerfall. It’s hard, but gratifying, so you keep going to discover what’s happening in…

Gameplay | SUPERHOT (2016)

This year I’m trying to regularly stream some new content every friday, in something now called #GamingPicksFridayStream. I started with Thumper, the with Observer and for the third one I decided to be asked Twitter followers what they want to see. In this first attempt participation was low, but I was happy with the result. The…

Gameplay | >observer_ (2017)

Past week I read that 7.672 games were released in Steam during 2017. Honestly, this is a bit crazy. With that amount of games is impossible not to miss many of then. Fortunately, between some good reviews, a recent sale and its appearance in some “Best of” lists, I haven’t miss this adventure created by…

Gameplay | Thumper (2016)

First post of the year, I will try to return to basics with two updates per week, on Tuesdays and Thursdays. I’ve also planned to have a regular weekly Live gaming session on Fridays, and this was my year’s first. For this occasion, I’ve chosen Thumper, the rhythm game (well, rhythm violence according to the…

Gameplay | Gran Turismo Sport (2017)

I’ve had some doubts about this post, so it has taken longer than expected. I can’t believe all the controversy around this game. Since it was announced it was clear (at least for me) that this was a new direction for Gran Turismo saga. After six main titles, plus PSP game and two prologues, the…

Gameplay | Hob (2017)

Hob is another little jewel released recently, probably a bit unnoticed because it has been released during very crowded weeks. Developed by Runic Games, developers behind Torchlight saga, Hob is an action-adventure game that takes place in a strange, dangerous and unknown world that, actually, gives little clues about it. That’s one of the key…

Gameplay | Everybody’s Golf (2017)

Everybody’s Golf (2017) is finally here and couldn’t be happier, because it’s one of the most enjoyable sagas out there (well, if you like golf games). This time, the development time has been a bit longer than usual, but Clap Hans isn’t a big developer and they were chasing some big changes for the game….

Gameplay | Matterfall (2017)

As someone who loves classic arcade games, it’s great to have developers like Housemarque so active. Just a couple of months after releasing the really addictive and challenging Nex Machina, a new title has arrived. Following their trend and the game’s perspective, I was expecting something more like Outland, but I was wrong.  That’s not…

Gameplay | Hellblade: Senua’s Sacrifice (2017)

Hellblade was first announced 3 years ago during Gamescom. Introduced like an “independent AAA game” its development has been long and well documented, thanks to Ninja Theory open approach. At the beginning and knowing company’s previous titles (Heavenly Sword, Enslaved, DmC) seemed to be an action adventure with great focus on combat. The final result…

Gameplay | The Sexy Brutale (2017)

With all the great games released during last months, it’s easy to overlook some of them. In April,  Cavalier Game Studios and Tequila Works (the studio behind RiME), released The Sexy Brutale, a game that was very well received. I didn’t buy it on release, but I put it on my (long) “to buy” list….

Gameplay | Nex Machina (2017)

Next week is Super Stardust HD 10th Anniversary and during these 10 years Housemarque never disappointed me when I was looking for good arcade games, especially the already mentioned Super Stardust HD and Resogun. This week they have launched their new game, Nex Machina (Death Machine), a game that mixes some classical gameplay, top down…

Gameplay | RiME (2017)

Last weeks have been a bit strange from a gaming point of view. I’ve had little time to play and I haven’t been feeling especially motivated to start some of my pending games. That also has been translated to blog’s content because even having some things already prepared, I couldn’t find the energy to put…