First post of the year, I will try to return to basics with two updates per week, on Tuesdays and Thursdays. I’ve also planned to have a regular weekly Live gaming session on Fridays, and this was my year’s first. For this occasion, I’ve chosen Thumper, the rhythm game (well, rhythm violence according to the official web) developed by Drool, a two-man team, and first released in 2016. The game is available in multiple platforms and is even compatible with VR, something that, for what I read, it’s amazing, but I’m not able to test right now.
I started Thumper knowing little and first I noticed was that I really liked the visual style, simple, but effective for this kind of game and with some original touches, for example the ship, a metallic beetle that transforms while playing or when getting damaged. The game starts relatively slow, teaching every possible moment with calm… even if I’m a bit slow learner as you can see on the video below. This kind of games must be played when you’re in calm and not too tired because require a lot of attention.
The basic moments are hitting a button while passing over certain points, to gain bonus multiplier but also is used to fight final bosses, turning in certain corners or crossing and jumping certain obstacles. All these moments start combing progressively and rhythmically, with the help of a great electronic soundtrack composed by Brian Gibson (also credited as game’s artist) . It’s hard to tell, but it really works and the game feels great to play, challenging but rewarding. The game is composed by different levels (9, I guess) and sub-levels (15 per level for what I’ve seen, with some bosses and a big final boss), each one with its score and grades, so it also has the classical addiction of improving in leaderboard. To avoid getting repetitive, some new movements are added in later levels, but I’m still in the second one… Here you can see my first moments with the game: