Gameplay | Wonder Boy: The Dragon’s Trap (2017)

After past week’s little “Wonder Boy / Monster Land” feature, it’s time to go a bit deeper into the most recognized title of the saga, Wonder Boy III: The Dragon’s Trap, developed by Westone and first released for Master System / Sega Mark III in 1989. The game starts recreating the ending of Wonder Boy in Monster Land (actually, in Japan’s was called Monster World II), when Wonder Boy is cursed by Mecha Dragon and his adventure to recover his original form starts.

The game continued developing the formula, with a non-strictly linear progression. There’s a town that works like a hub to different levels you have to visit to gain powers and objects with which you can open new levels and progress. Each level also has a Boss and after defeating each one of them, Wonder Boy will add another form that has different abilities which are needed to advance in the game.

After Master System original release, the game was ported to other platforms, like PC Engine / TurboGrafx, Game Gear or even Mobile. The game was also available for Nintendo’s Virtual Console. And past week a complete remake has been released for Nintendo Switch, Xbox One and PlayStation 4, with a PC version coming in June. The “III” has been dropped from the title and it has been developed by Lizarcube and published by DotEmu. This version features completely redrawn graphics and music, but retaining the gameplay and levels of the original. It also adds Wonder Girl as a new playable character. Here you can see some comparisons (you can choose to play this new version with original graphics and/or original music):

As unlockable bonus, the game has a concept art gallery showing the excellent work they have done recreating all the levels and beyond. Here you can see a little sample:

After playing the very first moments of the game I can say that the game is a complete success. It plays like always, with some little control annoyances that already were in the original, specially being a bit slippery, but with some beautiful graphics that make returning to it, after more than 25 years, a complete pleasure. Here’s a gameplay video of this new version, with some short moments where the graphics and music change to classic for comparison purposes. After all those years, I’ve forgotten everything about the game, so it was like playing for the first time… and I really show it xD:


7 thoughts on “Gameplay | Wonder Boy: The Dragon’s Trap (2017)

  1. I already commented on the video, but I’ll do so here too. Excellent post about a great game! I didn’t play this game on the original, though I did play the TurboGrafx version on Virtual Console (weird, right?), so I was so happy when I heard this remake was being made. Having finally played it, I think it lives up to expectations!

    Liked by 1 person

    1. Thank you for your comments! I remembered this as a great game and fortunately it holds really well (something that sometimes doesn’t happens with classics).

      Liked by 1 person

  2. I had vague memories of this game as a kid, so picking it up was a no-brainer. Loved it so much, though frustrating at times for the outdated mechanics.

    Liked by 1 person

    1. Thanks for reading and commenting. I often have the same problem when I play old games, gameplay hasn’t age well and also think how was possible to enjoy those games… I guess they were different times. Fortunately, Wonder Boy: The Dragon’s Trap isn’t the worse case and I’m still to enjoy it, even with some little control problems.

      Liked by 1 person

      1. Absolutely! I am going to play it again on Hard mode at some point.

        Liked by 1 person

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