Another online gameplay… what’s happening with me? Jokes aside, I don’t have enough time to prepare most elaborated posts and I’m trying to focus on certain titles, but as this blog is about sharing the games I play and like, here a new entry about one of the most enjoyable games of the year, Rocket League.
Rocket League was released for PC and PS4 (free with PS+) past summer and will be released soon for Xbox One (they will probably announce it tonight during The Games Awards). Developed by Psyonix, is the sequel to its previous title, Supersonic Acrobatic Rocket-Powered Battle-Cars (I’m glad they’ve found a better name for the sequel). SARPBC was also given away for PS3 some time after its release, but after playing a bit, never get caught (probably because I didn’t try online).
Rocket League is, roughly speaking, a football game with RC Cars, with teams composed between 1 and 3 players, taking place in different arenas. Psyonix has added three new ones since launch, completely free, another great point. There are some pay DLC packs, which are only cosmetic (car decorations, there are a lot of customization options for the cars) and add some trophies. Those arenas and the cars themselves have a great design and the game runs really well on Unreal Engine 4.
The game has an offline mode which is good to practice and learn the basics (you can configure a league and AI can be challenging enough) and online modes, the main focus of this game, where you can select different match options (recently Psyonix added some modificators for custom matches). I mainly use game’s matchmaking system with ranked or unranked matches and usually with teams composed of 2 or 3 players. Here you can see one of my last matches, recorded past Tuesday (Note: I forgot to use the nice ShareFactory Rocket League theme, next time ;)). It was really exciting and the last minute and a half of the game (usual match length is 5 minutes) is a complete madness: