Gameplay | Everybody’s Gone to the Rapture (PS4, 2015) – First Minutes

Recently I’ve started two very different games, one a really hard space shooter (Galak-Z) and the other one Everybody’s Gone to the Rapture, the new adventure by The Chinese Room (Dear Esther, Amnesia: A Machine for Pigs). One is pure gameplay, the other is more story based with little conventional gameplay. Two different experiences, I fortunately enjoy both.

I’m still at the beginning of Everybody’s Gone to the Rapture, so I don’t have a proper opinion yet. For the little information I previously had about the game, I was a bit afraid it would be too similar to The Vanishing of Ethan Carter, but it isn’t, even if the can have some similarities Some points are unquestionable when you start playing this game: it’s beautiful (with some framerate problems), the soundtrack is amazing and the story is intriguing, enough to keep me moving forward.

On the gameplay side, well, yes, you’ve to walk, follow and interact with some lights and the stories (and secrets) of the people who previously lived there will be revealed to you, along with some bits of why nobody is there anymore. You can explore a bit by your side, but to progress you have to interact with those lights.

I will probably prepare another blog entry with the landscapes of the game (mixed with its beautiful soundtrack and some captures) after finishing the game, probably in September. For now, here my first minutes with the game (yes, it’s a bit slow, calm game):

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