Ending | The Last of Us: Left Behind (2014)

I already wrote about my feelings about The Last of Us ending and right now there’s little I can add. Since those lines, I’ve finished the game two more times and still gives me the same feelings. For me, it’s a masterpiece. The game was also a massive success so the question about a possible…

Gameplay | RiME (2017)

Last weeks have been a bit strange from a gaming point of view. I’ve had little time to play and I haven’t been feeling especially motivated to start some of my pending games. That also has been translated to blog’s content because even having some things already prepared, I couldn’t find the energy to put…

Ending | Uncharted 4: A Thief’s End (2016)

When I finished Uncharted 4: A Thief’s End one year ago, after one intense week, I was really happy. And that’s a lot saying. The conclusion of which probably is my favorite saga fulfilled all my expectations and made saying goodbye to those wonderful characters much less hard because I felt everything was perfectly wrapped….

Level | The Unfinished Swan (2012) – The King’s Dream

For some time I’ve found The Unfinished Swan closing credits / level one of the most imaginative I’ve played. I was always trying to find a moment to share it and that moment has arrived with the release of Giant Sparrow’s second game, What Remains of Edith Finch. But not exactly as I expected. From…

Gameplay | Polybius (2017)

I remember some crazy days during 1993-1994, with many new consoles trying to be the next big thing and replace Sega and Nintendo’s 16-bit machines. Few survived and one with the worse results was Atari’s Jaguar. The console was criticized for its limited games library, with many ports and not outstanding titles. From those first…

Moment | Uncharted 4: A Thief’s End (2017) – The Chase

June 16th 2015, 5:00 A.M. I wake up a bit earlier than usual, turn on my PC and go directly to Sony’s E3 conference stream. It’s still running on and soon I recognize Victor Sullivan’s voice while I see a jeep crossing what it looks like a city. I don’t want to see it, so…

Ending | INSIDE (2016)

When I finished INSIDE I had the same feeling from when I finished Playdead’s previous game, Limbo. I didn’t know what exactly happened, but all the way to that end I was fascinated and trying to progress through that strange and menacing world, for not clear reasons. Why was that child trying to break into…

Moment | Yakuza 0 (2015) – Dojima Family Fight

I already wrote a bit about Yakuza series in general and this game in particular in a recent post, so today’s is a bit short entry.  I still have to play this game and all the series more but as I said then, this game is, at heart, a beat ’em up and this moment…

Gameplay | Little Nightmares (2017)

After finishing Full Throttle and What Remains of Edith Finch, I continue playing more short (and delightful) games that have been released recently, which are the ones I’m enjoying more in my current mood. This time, Little Nightmares, the game developed by Tarsier Studios and released for multiple platforms past week. Tarsier Studios previous work…

Gameplay | What Remains of Edith Finch (2017)

Looking at other posts of this blog, it’s easy to see that I really enjoy light adventure games like The Vanishing of Ethan Carter, Everybody’s Gone to the Rapture, Virginia, pioneers like Gone Home (or Dear Esther, that I’ve played this year) or one of my favorite games of past year, Firewatch. I know that…

Gameplay | Wonder Boy: The Dragon’s Trap (2017)

After past week’s little “Wonder Boy / Monster Land” feature, it’s time to go a bit deeper into the most recognized title of the saga, Wonder Boy III: The Dragon’s Trap, developed by Westone and first released for Master System / Sega Mark III in 1989. The game starts recreating the ending of Wonder Boy…

Opening | Full Throttle (1995/2017)

When I was younger I loved LucasFilm / LucasArts adventures games, specially Monkey Island and Indiana Jones ones. Those days I was mainly an Amiga player, and as Fate of Atlantis was the last adventure game released by LucasArts for that platform, I started missing some of their masterpieces, first one being Day of the…