Gameplay | Polybius (2017)

I remember some crazy days during 1993-1994, with many new consoles trying to be the next big thing and replace Sega and Nintendo’s 16-bit machines. Few survived and one with the worse results was Atari’s Jaguar. The console was criticized for its limited games library, with many ports and not outstanding titles. From those first…

Moment | Uncharted 4: A Thief’s End (2017) – The Chase

June 16th 2015, 5:00 A.M. I wake up a bit earlier than usual, turn on my PC and go directly to Sony’s E3 conference stream. It’s still running on and soon I recognize Victor Sullivan’s voice while I see a jeep crossing what it looks like a city. I don’t want to see it, so…

Ending | INSIDE (2016)

When I finished INSIDE I had the same feeling from when I finished Playdead’s previous game, Limbo. I didn’t know what exactly happened, but all the way to that end I was fascinated and trying to progress through that strange and menacing world, for not clear reasons. Why was that child trying to break into…

Moment | Yakuza 0 (2015) – Dojima Family Fight

I already wrote a bit about Yakuza series in general and this game in particular in a recent post, so today’s is a bit short entry.  I still have to play this game and all the series more but as I said then, this game is, at heart, a beat ’em up and this moment…

Gameplay | Little Nightmares (2017)

After finishing Full Throttle and What Remains of Edith Finch, I continue playing more short (and delightful) games that have been released recently, which are the ones I’m enjoying more in my current mood. This time, Little Nightmares, the game developed by Tarsier Studios and released for multiple platforms past week. Tarsier Studios previous work…

Gameplay | What Remains of Edith Finch (2017)

Looking at other posts of this blog, it’s easy to see that I really enjoy light adventure games like The Vanishing of Ethan Carter, Everybody’s Gone to the Rapture, Virginia, pioneers like Gone Home (or Dear Esther, that I’ve played this year) or one of my favorite games of past year, Firewatch. I know that…

Gameplay | Wonder Boy: The Dragon’s Trap (2017)

After past week’s little “Wonder Boy / Monster Land” feature, it’s time to go a bit deeper into the most recognized title of the saga, Wonder Boy III: The Dragon’s Trap, developed by Westone and first released for Master System / Sega Mark III in 1989. The game starts recreating the ending of Wonder Boy…

Opening | Full Throttle (1995/2017)

When I was younger I loved LucasFilm / LucasArts adventures games, specially Monkey Island and Indiana Jones ones. Those days I was mainly an Amiga player, and as Fate of Atlantis was the last adventure game released by LucasArts for that platform, I started missing some of their masterpieces, first one being Day of the…

Feature | Wonder Boy Saga

I’ve very fond memories of Wonder Boy. I also remember that those days we had a group of Master System owners and sharing games was usual. Thanks to that I played first three Wonder Boy games on Master System. Years later, I’ve discovered all the saga, another difficult one to follow between ports, renaming and European…

Gameplay | Everything (2017)

First thing that comes to your mind when you see “Everything” for the first time is: What’s “Everything”? After playing more than an hour, still it’s a bit difficult to answer. The game is a creation by David OReilly, an Irish artist and filmmaker, mostly animated videos and short films. His first proper video game…

Moment | Batman Arkham Knight (2015) – Barbara Gordon

Arkham has been one of the biggest and more successuful sagas released during last years, with three main entries developed by Rocksteady Studios and a prequel developed by Warner Montreal Studios. Everything started with Arkham Asylum, a game that surprised everyone in 2009 bringing back Batman character to videogames after some not very successful games….

Gallery | Horizon: Zero Dawn (2017)

I was holding this a bit, I didn’t want to publish to consecutive gallery posts and previous one about the game was still recent (so I can’t add much more right now), but couldn’t resist sharing the captures and wasn’t too inspired to write about other games. So, here you have a short entry with…