Gameplay | Everybody’s Golf (2017)

Everybody’s Golf (2017) is finally here and couldn’t be happier, because it’s one of the most enjoyable sagas out there (well, if you like golf games). This time, the development time has been a bit longer than usual, but Clap Hans isn’t a big developer and they were chasing some big changes for the game….

Music & Gallery | Hellblade: Senua’s Sacrifice (2017)

When I started playing Hellblade: Senua’s Sacrifice, my first intention was to use game’s Photo Mode as little as possible, trying to enjoy the game first without my usual constant interruptions xD. But the story and environments, specially in the second half of the game, were so intense that I clearly saw I wasn’t going…

Opening | Uncharted: The Lost Legacy (2017)

Here I go with an unscheduled post. Yes, I love Uncharted and it has appeared here many times, but for now I was thinking about just playing the new entry of the saga. One that started as a DLC of the last game. So, why I’m writing this or sharing the opening of the game?…

Gameplay | Matterfall (2017)

As someone who loves classic arcade games, it’s great to have developers like Housemarque so active. Just a couple of months after releasing the really addictive and challenging Nex Machina, a new title has arrived. Following their trend and the game’s perspective, I was expecting something more like Outland, but I was wrong.  That’s not…

Gameplay | Hellblade: Senua’s Sacrifice (2017)

Hellblade was first announced 3 years ago during Gamescom. Introduced like an “independent AAA game” its development has been long and well documented, thanks to Ninja Theory open approach. At the beginning and knowing company’s previous titles (Heavenly Sword, Enslaved, DmC) seemed to be an action adventure with great focus on combat. The final result…

Gallery | No Man’s Sky (2016)

One year ago, after a long wait, No Man’s Sky was released and immediately became one of the most controversial games in recent gaming story. Probably expectations were too high for such a small team, probably the promises of development team and, especially, Sean Murray, were unfulfilled. One of the main criticism were the non-existent…

Landscapes | WipEout Omega Collection (2017)

It has been too long since the last “Landscapes” post and that’s strange because is easily one of my favorites. I guess that making the videos takes more time than usually and my schedule is a bit tight lately. But with games like WipEout Omega Collection is relatively easy, thanks to pre-race introductions that are…

Gameplay | The Sexy Brutale (2017)

With all the great games released during last months, it’s easy to overlook some of them. In April,  Cavalier Game Studios and Tequila Works (the studio behind RiME), released The Sexy Brutale, a game that was very well received. I didn’t buy it on release, but I put it on my (long) “to buy” list….

Gallery | RiME (2017)

Short blog entry today to share this RiME captures I made some weeks ago. I already shared some impressions and captures and probably will share something more later this year. I really enjoyed the game and, I think this in unquestionable, looks stunning.

Moments | What Remains of Edith Finch (2017) – Part I

When I shared the first minutes of What Remains of Edith Finch, I said that later I was going to share some moments that really impressed me. To be honest, every single little story of this game is overwhelming, different in tone, style, gameplay… Giant Sparrow’s work is beyond what I was expecting and this…

Level | R-Type (1987) – The Encounter

Let’s be honest, I wanted to prepare something bigger for today, R-Type’s 30th Anniversary but I didn’t have enough time. Maybe in the future I will remake this post as a complete “Classic” feature, with a longer video and more text. But today while I was playing it I noticed how much I loved the…